Game modes

Towers

How the towers work - the Infinite, Hardcore and Potion Towers, floor rolls and drops, card bans, Advance Timer, Auto Restart and Auto Pause.

Updated 11 Nov 2026

What it is

A tower is a climb, floor by floor, with your Deck. Every floor you clear rolls cards for you and can drop items. The higher you climb, the more cards each floor rolls and the better the drops. There is no top floor and no checkpoint: a loss ends the run.

The three towers that are always open:

  • Infinite Tower - the standard climb. A boss floor every 10 floors.
  • Hardcore Tower - enemies grow much faster and always strike first, but it drops the biggest Instant Roll packs in the game.
  • Potion Tower - every floor is a chance at some of the best potions in the game.

Each tower’s floor drops, roll counts and artifacts are on the Towers page.

How to unlock it

The towers are open from the start. Use the Teleport menu and talk to the tower’s counter NPC. The tutorial has you clear floor 1 of the Infinite Tower.

What you get

  • Card rolls on every floor. They count as rolls, with your Luck, packs and potions.
  • Item drops: Instant Rolls, potions, Trait Rerolls and Realm Potions. Better items start dropping from higher floors.
  • Artifacts: some towers have a rare artifact that can drop from a set floor on. See Crafting, relics and gear.
  • RUN REWARDS in the tower window shows everything the current run has given you.

Tower settings

Every tower has its own settings in Settings > Towers:

  • Advance Timer - seconds the floor summary waits before the next floor starts.
  • Auto Restart - after you lose, a new run starts from floor 1 by itself.
  • Auto Pause - pauses the run after a floor you pick. You can continue it any time.

You can also pause a run by hand. A paused run waits for you.

Card bans

You can ban cards so they never show up as enemies in the Infinite, Hardcore and Potion Towers. A ban covers every border of that card, and one list counts for all three towers. Everyone gets some ban slots; the +2 Tower Card Bans pass adds more. Use bans on the cards that keep ending your runs.

Tower Deck and replays

  • DECK n > in the tower window picks which Deck loadout that tower uses. Your active Deck does not change.
  • History > WATCH REPLAY shows the floor each of your last runs ended on, so you can see what beat you.

Multi Battle

With the Multi Battle pass, each tower counts as its own mode. You can climb two different towers at once, or climb while you fight a story NPC. See AFK, auto and battle features.

What to do first

  1. Clear what you can of the Infinite Tower with Auto on. Set a short Advance Timer so floors go by fast.
  2. Turn on Auto Restart to farm while you roll.
  3. Try the Hardcore Tower once your team clears story Hard comfortably. Its enemies hit first, so a weak team loses on floor 1.
  4. Use the Potion Tower when you want potions more than cards.

Common mistakes

  • Climbing with your Luck Deck. If you keep a Luck loadout for rolling, set the tower to your battle loadout with DECK n >.
  • Long Advance Timer. The default waits several seconds between floors. Shorter means more floors an hour.
  • Not using bans. A single annoying enemy card can end many runs. Ban it.

Event towers

The Halloween Tower and the Trial Tower only open while the Halloween event is on.