Game modes

Questlines

The unit questlines - True Atomic and John Star 4 - their stages, trials and cards, plus daily quests, weekly quests and quest lines.

Updated 11 Nov 2026

What it is

A questline is a long goal that ends in a very rare card. Each one is a chain of stages; finishing one opens the next. They live in the Quests window under the UNIT QUESTS tab. Full stage lists: Questlines.

There are two:

Every card a questline gives can be rolled from packs for good once you have won it.

True Atomic Questline

How to start: own Atomic (any border).

  1. Own Atomic.
  2. Be the MVP of a Dracula kill in the Dracula Raid.
  3. Collect the 4 Shadow Fragments (Hood, Core, Hand, Cloak). One comes from the Dracula Raid. The other three come from Halloween event places (the Trial Tower, the Halloween Tower and the Candy Shop), which only open while the Halloween event is on. Fragments you collected before starting the line count.
  4. to 7. Win 4 trials. The first three are fought at hidden NPCs somewhere in the lobby; the quest window gives a hint. The last one waits in the Shadow Throne Hall.

Each trial has its own twist. In the Atomic Trial, only your Atomic may land the final blow, and if he falls you lose. Read the rules panel before each trial.

John Star 4 Questline

How to start: talk to Lesson Giver (the lobby NPC labelled “John Star 4 Questline”) with Johnny Star in your Deck.

  1. A Lesson Begins - talk to Lesson Giver with Johnny Star in your Deck.
  2. The Green Ball - collect the 4 Green Ball Pieces. They come from String Man on Nightmare in Toy Kingdom, Funny President in the rift, the Rift Shop, and the Toy Kingdom secret boss. Pieces you got before starting count.
  3. Frontier Runner - fully clear the Rift several times. Clears you did before starting count.
  4. The Perfect Spin - win Lesson Giver’s minigame: stop the spinning needle inside the gold zone as it speeds up and the zone shrinks.
  5. to 9. Win 5 trials with Johnny Star in your Deck: Lesson Giver, Reverse, Rainbow Man, Scary Dinosaur and Funny President. Some are fought from the quest window, some from the boss’s window inside the rift. In these trials, only Johnny Star’s hits can break the boss’s special rule.

You can replay any trial you have already won, as practice. Practice gives no rewards.

What you get

  • Big stage rewards: instant roll packs, Trait Rerolls, Stat Rerolls and potions.
  • The questline cards, which then join your rolls for good.

Daily quests, weekly quests and quest lines

The same Quests window also has:

  • Daily quests - a new set every day at 00:00 UTC.
  • Weekly quests - a new set every Monday.
  • Quest lines like Duelist’s Journey, Boss Slayer, Lucky Roller and Sky Climber. Each one is a ladder of stages for one part of the game.

Daily and weekly goals scale with your level. You get one free reroll of a daily quest each day and of a weekly quest each week. Quest rerolls you own sit in your Backpack.

What to do first

  1. Check Quests every day and claim what is ready. It costs nothing and pays well.
  2. Start the John Star 4 line as soon as you own Johnny Star. Its early stages pay out before you can beat the rift.
  3. Hold the trials until your team is strong. They are end-game fights.

Common mistakes

  • Forgetting the starter card. Johnny Star has to be in your Deck to start and fight the John Star 4 line. Atomic has to be in your team for the Atomic Trial.
  • Looking for trial NPCs in the wrong place. The quest window tells you where each trial is.
  • Not reading trial rules. Every trial has a twist that loses the fight if you ignore it.