Getting started
Progression roadmap
What to chase in the early, mid and end game of Anime Card Duels, and why.
Updated 11 Nov 2026
This is a rough order, not a rule. If one step is too hard, work on the next one for a while and come back.
Early game - build your roll engine
Goal: more rolls, better rolls, and a team that clears the story on Easy.
- Finish the tutorial. It gives free potions, rerolls and an instant roll pack. See Getting started.
- Roll a lot and press EQUIP BEST often. Rarer cards are the biggest power jump.
- Clear every story world on Easy. Each stage you beat adds its card to your rolls. See Story Mode.
- Join the game’s group and claim the Group Chest by the fountain every day. See Daily, group and social rewards.
- Claim the daily stuff: Daily Login, Playtime Gifts, daily quests, Card Index levels.
- Spend upgrade points on Luck and Roll Speed. See Card Index and Level Upgrades.
- Unlock card packs. The Side, Father and Star packs unlock as your total rolls grow. Equip the best one you have. See Card Packs.
- Start Exploration and turn on Auto Explore. It pays while you sleep. See Exploration.
- Try Draft Mode. Everyone has the same stats there, so it is the one place a new account can win big. See Draft Mode.
Why: everything later in the game is easier with a strong roll engine. Luck, Roll Speed and packs pay off on every single roll you make from then on.
Mid game - make your team strong
Goal: clear story Hard and Nightmare, climb towers, and start earning from raids.
- Traits on your Deck. Roll damage traits on battle cards and Luck traits on a rolling loadout. See Traits and Stat Rerolls.
- Climb the towers. Infinite first, then Hardcore when your team can take a first hit. Turn on Auto Restart. See Towers.
- Craft and wear a relic, and chase tower artifacts. See Crafting, relics and gear.
- Fight the raids every time a boss appears. Spend the currency in the Raid Shop every 12 hours. See Raids.
- Join the World Boss each hour and aim for Silver. See World Boss.
- Use realm potions when you have a long rolling session planned. A realm boosts the whole server. See Realms.
- Level the Battle Pass just by rolling. See Battle Pass.
- Reach level 100 to open the rift.
Why: traits, stat grades and gear are what turn rare cards into a team that wins hard fights.
End game - the rarest cards
Goal: the questline cards, the boss cards, and maxed-out cards.
- The Rift. Clear the five bosses in order, then go for full clears. After 5 full clears, Auto Repeat runs AFK rifts for you. See Rift.
- Stat Rerolls on your main cards, from the Rift Shop and drops. Aim for UR and LR.
- The questlines. The John Star 4 Questline and the True Atomic Questline end with some of the rarest cards in the game. See Questlines.
- The secret boss in Toy Kingdom on the Secret difficulty.
- Hardcore bosses for the Green Saiyan and the Destroyer Cat: solo, harder, better pity.
- Draft Climb and Draft Level for Timeline Shards and permanent draft upgrades.
- The Dragon Realm. Its cards are the strongest realm cards, and two pairs of them can fuse. See Fusion.
- The Dragon Pearl, the shared rare drop of the Destroyer Cat, the Green Saiyan World Boss and the Merged Deity.
- Secret traits on your best cards, and better borders through Card Merge.
Why: at this point each upgrade is a small step, so long goals with pity (rift cards, raid cards, questlines) are where the big jumps are.
Things that help at every stage
- Multi Battle lets you fight two battles of different modes at once. See AFK, auto and battle features.
- Codes give free rolls and potions. See Codes.
- Auto Reconnect keeps you rolling and fighting while AFK.
