Getting started

Progression roadmap

What to chase in the early, mid and end game of Anime Card Duels, and why.

Updated 11 Nov 2026

This is a rough order, not a rule. If one step is too hard, work on the next one for a while and come back.

Early game - build your roll engine

Goal: more rolls, better rolls, and a team that clears the story on Easy.

  1. Finish the tutorial. It gives free potions, rerolls and an instant roll pack. See Getting started.
  2. Roll a lot and press EQUIP BEST often. Rarer cards are the biggest power jump.
  3. Clear every story world on Easy. Each stage you beat adds its card to your rolls. See Story Mode.
  4. Join the game’s group and claim the Group Chest by the fountain every day. See Daily, group and social rewards.
  5. Claim the daily stuff: Daily Login, Playtime Gifts, daily quests, Card Index levels.
  6. Spend upgrade points on Luck and Roll Speed. See Card Index and Level Upgrades.
  7. Unlock card packs. The Side, Father and Star packs unlock as your total rolls grow. Equip the best one you have. See Card Packs.
  8. Start Exploration and turn on Auto Explore. It pays while you sleep. See Exploration.
  9. Try Draft Mode. Everyone has the same stats there, so it is the one place a new account can win big. See Draft Mode.

Why: everything later in the game is easier with a strong roll engine. Luck, Roll Speed and packs pay off on every single roll you make from then on.

Mid game - make your team strong

Goal: clear story Hard and Nightmare, climb towers, and start earning from raids.

  1. Traits on your Deck. Roll damage traits on battle cards and Luck traits on a rolling loadout. See Traits and Stat Rerolls.
  2. Climb the towers. Infinite first, then Hardcore when your team can take a first hit. Turn on Auto Restart. See Towers.
  3. Craft and wear a relic, and chase tower artifacts. See Crafting, relics and gear.
  4. Fight the raids every time a boss appears. Spend the currency in the Raid Shop every 12 hours. See Raids.
  5. Join the World Boss each hour and aim for Silver. See World Boss.
  6. Use realm potions when you have a long rolling session planned. A realm boosts the whole server. See Realms.
  7. Level the Battle Pass just by rolling. See Battle Pass.
  8. Reach level 100 to open the rift.

Why: traits, stat grades and gear are what turn rare cards into a team that wins hard fights.

End game - the rarest cards

Goal: the questline cards, the boss cards, and maxed-out cards.

  1. The Rift. Clear the five bosses in order, then go for full clears. After 5 full clears, Auto Repeat runs AFK rifts for you. See Rift.
  2. Stat Rerolls on your main cards, from the Rift Shop and drops. Aim for UR and LR.
  3. The questlines. The John Star 4 Questline and the True Atomic Questline end with some of the rarest cards in the game. See Questlines.
  4. The secret boss in Toy Kingdom on the Secret difficulty.
  5. Hardcore bosses for the Green Saiyan and the Destroyer Cat: solo, harder, better pity.
  6. Draft Climb and Draft Level for Timeline Shards and permanent draft upgrades.
  7. The Dragon Realm. Its cards are the strongest realm cards, and two pairs of them can fuse. See Fusion.
  8. The Dragon Pearl, the shared rare drop of the Destroyer Cat, the Green Saiyan World Boss and the Merged Deity.
  9. Secret traits on your best cards, and better borders through Card Merge.

Why: at this point each upgrade is a small step, so long goals with pity (rift cards, raid cards, questlines) are where the big jumps are.

Things that help at every stage

  • Multi Battle lets you fight two battles of different modes at once. See AFK, auto and battle features.
  • Codes give free rolls and potions. See Codes.
  • Auto Reconnect keeps you rolling and fighting while AFK.